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It's very easy to figure out without any instruction, which is definitely appreciated. I like the theming of the lives being called "warnings" instead of lives. I feel like it could've used some difficulty scaling in some way. At some points it felt like it was spawning a lot of rotten fruits, but I think that was just the randomization not being on my side. Rather, I think the difficulty could've been shown through the speed at which things appeared or fell being scaled higher.