On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I survived the game for about 15 seconds tops, but I appreciate the concept you were going for. It's clever to use the size to alternate the bounce height. It did make it difficult to strategize -- like is my starting point RNG since I can't control the trajectory of the ball, or when is the best time to change the ball size? The teleport nodes made the progression interesting. The background with the retro sun and music used was very cool. Building the game from pygames sounds extremely difficult, so kudos to you on that. :)