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Thanks a lot for the feedback! 

I have published before on itch so I felt confident it wouldn't present any issues... except I was using some crates that wouldn't work on WASM, so that was a wakeup-call. The process of getting it published wasn't an issue in the end, I just felt time got away from me, wasn't able to develop the gameplay further. Everything always needs tweaking, right? 

In the end it feels like a proof-of-concept or tech demo (for bad tech), but I think I got the look that I wanted, at least. 

Sound... next time!