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So I kinda really love the premise of this game. In 60 seconds, do X, but, we're not going to tell you when it's been 60 seconds. That's great! I like to think I have a pretty good sense of time, and this game stroked my ego nicely when I found that that was indeed the case. Also, I totally remember you guys from Geometry Smoocher, nice to see you again!

I'd have appreciated it if the character sprites were like, waay bigger and a little more emotive of what actions you were taking, or if there were some clear sounds or feedback, as dodging is so critical to success but it doesn't feel like it does anything at first because the sprites don't seem able to convey it. You could take your art as is and probably even just like, 2x it. It's also real easy to get pinned to the edge and not feel like you have any control, too. Showing the controls during the bout would probably also make it a little friendlier.

I'm assuming that the game is win/lose/super lose. Maybe there's a way to truly 'win' and break the cycle, I don't know - it would be neat if there were, though! This game could go to a really good place for me with just a little more TLC - you had a great idea with this, and it's still probably one of the games I'll really remember from this jam. Also, I do like the characters are both women, and almost literally nothing draws attention to this fact in any way.