While the gameplay is lacking, I like the missiles. I like how they curve as they fly through the air.
I noticed that the player/Santa was shooting missiles at set intervals, is this a bug or a missing feature?
I don't know if you know the cause, but if you don't I recommend investigating the game for performance issues on web or at low FPS (if you're on a laptop you can often simulate a low end PC by using power saver mode and having the charger disconnected) because this will help improve your next game. When I played the game from my gaming laptop the game froze a few times when starting, there were random lag spikes, and there appeared to be lag spikes whenever I saw a missile explode.
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When the missiles explode, I instantiate a bunch of lights and meshes, and after a while there's TONS of lights and meshes, and that seemed to cause some problems. I'm not very experienced with Bevy but I took this as an opportunity to learn a lot. Thanks for the tips, I have around 3-5 laptops of varying performance that I use for development (and my workstation which is quite powerful) so I usually get a good breadth of machines to test on.
I did remove some lights etc to get better performance, but in the end... yeah, it is what it is.