The transparency and follow ups are always appreciated.
Without asking for too much details, what kind of issues did the testing rounds face with the Godot version? Was it performance and stuttering related, was it bugging out? Just curious.
Also it was well prepared of you guys to keep a Renpy version ready just in case, good call. Hopefully you can make the final switch next time!
The Godot version actually works great :) there is the file size issue, mostly due to videos being heavier. Ren’Py allows for a lot of video formats, including WEBM/VP9 (high compression, very nice quality), whereas Godot doesn’t support as many so OGV/Theora had to be used.
This is the biggest downgrade from the original engine, but we’ll be able to find a solution to make things work. Godot has just been delayed, because I couldn’t finish remaking all of the game features in time :)