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Uhm. I said, I do not understand why some developers release their games as paid with no demo version.

If there is a good reason to do so, I would be curious to hear it. (And then explain why the reason is not good at all ;-)

You do not need to give away your games or switch to pay what you want, but consider having a demo version. You just cannot try out a game that is paid with no demo. Downloading a demo is a smaller hurdle than paying for an unknown game from an unknown developer. An even smaller hurdle is having a html5 version of the paid game. A rather popular example would be Backpack Hero. You can play it as a webgame, despite the game being paid only. It is an older version, but you still can try out the game concept without payment.

I get what you're saying now. I am trying a method here, I will make my game free for a limited amount of time and then change it back to paid. The downloads already started rolling in and I think its working

The best way is to make the first parts/chapters for free and then encourage the users who like the game to buy the full version. I dont mind to pay 10$ or more for the full version when I like the first chapters.

Thanks for the feedback