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For a long time I used to play the games with cheats. Back when we had little to no access to original games on 8bit computers where I live and on C64 almost every game was cracked and had cheats. I was playing the games like that. No challenge, just having fun going through the game, destroying everything on my way.

The games should have god mode. I wouldn't mind if it was stated somewhere in the description or having some icon, just as games have "singleplayer", "multiplayer" info. Even games with leaderboards should have that. The result would be ignored but it could be quite useful for training.

I couldn't agree more,  I am 70 now but I cut my teeth on a  new TRS 80 that came with a whopping 4k of memory,  and to do my own coding for it to do anything, lots of PC's since then but I recall getting shareware and  bootleg  software as well and when Wolfenstein and then Doom came around, oh boy did we have fun! 

Thanks again  Void room , I do admire your creativity.

My first computer was ZX Spectrum. I was 4 then and I remember how we went to someone's house - they were getting computers from the west and selling them in our country. I remember the games they showed to my dad (there were three original tapes with Horace games, I especially remember Horace Goes Skiing) but I was more interested in playing with the dog they had, spaniel. I remember how we were walking home with a box and then dad connected the computer to the telly set. We used to ask our dad to load games for us until we learned to do it on our own. And I remember that as well - the computer was in the living room, I came back from the school and decided that I can't rely on dad to load the games for my and decided to press the keys until the right stuff appeared (LOAD "") and then I started the tape and started to discover the games on my own. I was so excited waiting for my brother to came back from the playschool. When dad saw that we learned to load games on our own, he moved the computer to our room. He did some programming on ZX but in two years bought PC and in the next year decided to start a company.

What was amazing to me in the games when I was a kid is that they were running my imagination. I was there, in those strange worlds, they appeared to be huge, you had limited stuff to do, but you had the feeling you could wander for hours. And this is not that the games were different, because people then looked at the games from the gameplay perspective, what gameplay systems there were etc. And as well people look at games today as worlds to explore. This is the feeling that I find the most attractive in the games - I want games that allow me to explore them.

I remember how I first played Wolfenstein and I didn't like it that much. I already spent hours with other 3D games (Castle Master, Total Eclipse and others), I played and mapped Aliens on ZX and Wolfenstein to me was just a small step forward from that. I completely ignored the technical advancements and just focused on what I felt playing the game. And it really really reminded me of the Aliens the most. You had to walk then stop, rotate. My cousin was fascinated with it. Me and my brother had other games we liked to play. I really liked Prince of Persia, Wing Commander, Sim City, Civilization and so on.

But when I first saw Doom... There were floors, ceilings, sky, lots of different monsters, blood and gore, weapons, and the hands were moving when you were running. Wolfenstein appeared really static when compared to Doom. And then came the day my dad setup network in our home. Doom was the first game we played. When we stopped in the same room (in-game) we were running between rooms (in real life) to see each other and shouting "turn right" "move forward" "shoot". We spent lots of time playing various shooters in coop. And then - my school friend came to us and told us that we should play deathmatch - I understood the idea and kind of liked it but never played it. Me and my brother avoided playing against each other and used to play only coop games. Because at the times the things could get too emotional for both of us. My school friend obliterated each one of us and then he realised "Oh, you don't strafe". That was a game-changer. So yeah, we were playing Doom and other shooters without strafing. Strafing made things much easier.

The next game that really changed how I looked at the shooters was Terminator: Future Shock.

But even long before all of that I knew what I wanted to do - make games. And it was partially because I didn't know from where to get new games and partially because I wanted to make a world to discover.

And every time someone tells me that they enjoyed Tea For God, I am glad that I made it. And I believe that in a long time in the future, there will be someone who will remember Tea For God and will tell stories about it.