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Hey Ilias! I actually already rated your game, it was one of the games I was watching on Discord. Super nice graphics and smooth animations!

- Did you include any optimization techniques, or did you choose to include only the in-engine ones?

I actually didn't add a ton of optimization, since it's not a very intensive game. 


- What engine and tools did you use to create your game, your graphics?

I designed all of the sprites in Krita, and the game was designed in Unity. Multiplayer was done through the Photon Engine package.


- Was it hard to develop your game  ? Did you experience any challenges?

It was pretty hard to make in the timespan, and I even had to cut out a lot of functionality that would have really contributed to the game a lot. Most of the challenges I faced were to do with networking, since the game is multiplayer. I won't get into the specifics since it'll probably bore you, but just trying to figure out what's going on between clients is always a pain.


- What inspired you for your game idea and the gameplay ? The game's name and the game's story?

I've always liked dungeon crawlers, and I got the idea of having both the rivals and the companions be the same person/people since it would help set me apart. The rest of the idea just followed behind trying to make that work.

The name actually comes from the word Venatio, which was a form Roman entertainment where gladiators battled lions and panthers. I thought it fit because that's what the story is about, more or less. 


Thanks for taking interest in my game, it means a lot!

(+1)

Oh , Thanks for the ratings ! i am still trying to improve it , some feature didnt work on HTML5 , apperently it dosent support all what windows support yet .

i guess krita is open source ? i think i tried it once before .

yeah the timespans sometimes can make it harder to do the thing we like !


Thank you again for rating m game !