Thoughts from playing:
- Title screen looks good. The reflection and wavy effect comes out very nicely.
- World map between levels is neat.
- Combat works well, though the attack range feels just a little too short.
- Highlighting where the boss will appear is a good idea, but it's initially unclear what it means. When it first happened I thought I had to stand there to progress the game.
- Second boss is a bit of a difficulty jump from the first. If you don't stand in the safe spot you pretty much lose.
- The floating ice enemy in the final level doesn't read well and easily blends into the background along with it's projectile. This background seems a bit too busy in general.
- The final boss is very difficult. Particularly the attack where it shoots out 2 icicles in forward. There doesn't seem to be a tell or a pattern for when it's used and the icicles move very fast making them hard to react to. Also I object to this boss ignoring my damage upgrades and only taking 1 damage per hit.