This made me think about multiple things: Are we our personality or our memories? Personality is created from the experiences we have in life, but perhaps these do not define who we are, just as a frying pan and a fire create a saucer, these are not part of it. Many times I have asked myself who I really am. When I was young I felt that I was always a mask that I showed to others instead of a true self, but that my true self was perhaps behind it, but well, that has already been a lot of deviation to the game.
The main ideas that the game brings to mind are mainly the trauma that even when forgotten changes the way the protagonist behaves, the peace of not being that she probably feels when escaping something horrible alive, the desire to lie to feeling some control and security, thinking about dark motives where they don't seem to make sense "because a little paranoia never hurts" and walking away from someone who promises to help.
I have never encountered any feeling of helplessness even close to what this visual novel conveyed, I can't stop thinking about the place where the girl was and I can only think that the person who found her was probably someone who had gone through the same thing. and in a certain way it represents the future of the protagonist, willing to help without ulterior motives.
It's a beautiful game.