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Thanks for testing the game. Just a note: there is a door at the right end of the second screen that teleports to another set of two screens where is the potion to reach the portal in the first two screens. This is as far I can get as metroidvania from an assembly programming standpoint in 1 month. The plan is to add more stuff and improve it in the next future.

Oh, I didn't see that other door :o

I managed to get to the portal with only the potion on the second screen. Granted, I did take damage from the spikes that are on the way to the potion, but I assumed I just missed the jump there

(That if we have the same concept of what a "screen" is. I call a "screen" whatever needs an actual transition to reach, big rooms where the camera scrolls with me would be a single screen on my view)

Speaking of camera, I forgot to mention but the camera scroll do need to be improved, since the way it is now the player needs to get way too close to the edge for it to start following you. This wasn't an issue for what the game has for now,  but if you add more stuff this could become a nuisance on the future.

Thanks for the feedback. I'll try to improve the scroll and the camera movement when I will work on updating the game with better and new functionalities. :)