Presentation: 7/10. Despite the simplistic style I feel like the overall design of the graphics carries the presentation overall. I loved how unique and stylish the characters and enemies were. It provided motivation to progress since I never knew what kind of unique creature I was going to find. Sound was fine, didn't really notice it. The only issue I have with the presentation is what I kept calling "UI hell", as the HUD elements often wouldn't close when they were supposed to or would display the elements for the wrong character which was very confusing.
Gameplay: 6/10.I love some of the mechanics here, especially the gems that you can combine with weapons, and like I said the party members look unique, but they don't feel very unique as they are all middle of the line fighters. I would've loved to see more distinct party variety like having soldier be a very fast but fragile assassin, and the red guy who's name is eluding me having his fireballs actually be ranged attacks.
Another aspect of the gameplay that is both good but needs some work in my opinion is the loot and exploration. Since most rooms are empty and the only objects are chest's, I feel it discourages exploration which is a huge pillar of dungeon crawling games. Perhaps adding some objects that have other uses (Statues that give XP once, healing fountains, etc), may really enhance the feeling of discovery. Overall I still enjoyed the gameplay, it just needs some refinement.
Story: 5/10. This isn't a game you play for its plot obviously, but some lore explaining who our characters are in a bit more depth and some general fleshing out of the narrative would go a long way to increase player interest, and I say that because I do enjoy what's already here, there just isn't enough of it.
Overall I really enjoyed this game! it was undeniably a tad rough around the edges but I really had fun with my time here. I think you have a lot of potential as a game dev.