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(2 edits) (+2)

Day 4 Update:

Yesterday I was able to add player control, and today I added the gems that need to be picked up. The numbers in the corner are meant to be the player's health and energy but I'm not sure why they're overlapping? According to these, their positions should be set so this doesn't happen...

The energy variables aren't changing when I pick up the gems as they're supposed to either so I'll try to address that next. I'm still not sure if the health and energy should be a global or local attribute so I need to study that as well.

Next objectives:

  • fix collision with gems so it doesn't stop the player before gem is killed?
  • fix health and energy placement
  • make energy increment when a gem is collected
  • create an enemy sprite

If any Stencyl users out there have any tips to give, please let me know!