What are you guys doing making this for a game jam? The quality in every aspect is so high, art/audio/vfx/game feel/level design/combat design. I really enjoyed this game for as far as I got, especially the UX design of the movement abilities. With how well put together this game is, I can really only nitpick for feedback.
- The music loop is pretty short, and so I ended up hearing the start of it pretty frequently.
- Maybe I'm not the best at these types of games, but the elemental modes were not intuitive, and I often found myself just picking up all of them, trying to find one that could hurt the enemies shield.
- The particles of the shotgun (I believe that's what it was) felt like they should deal area damage, but I couldn't tell if they actually were, and in general I was unsure when I had enemies, since the particles somewhat obscure the feedback from hitting enemies.
- The health bar was not super readable for me, and I was usually caught off guard when I died. I feel like the lava, which deals barely any damage, gave me a poor expectation of how much damage other things in the game would have.
Besides that, amazing experience. Hopping around and using all the abilities is super fun, and I'd love to see this as a full release, maybe with the elemental system as a smaller part.