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(+3)

Rate no. 22

The good stuff:
- Good sound design, SFX are funny and they fit the "quirky" nature of the game
- Settings shows the % which is a really nice detail
- Consistent style throughout the game
- I liked the corner peeking stuff with that bacteria thing, but I feel it's a bit too unforgiving

Stuff to improve/fix:
- Enemies are unfair, they can shoot immediately when they see you
- Enemy AI doesn't stop in pause screen
- Enemies can start moving towards you before they are even accessible (sometimes?)
- The game is slightly too random sometimes, like I would need an explaination for the first boss, and why is the last boss a moth?
- You should spice up the player movement just a little bit; I would add sliding because you already have crouching so it wouldn't be too much work, and would make the game a bit less monotonus
- Oh also, the theme doesn't quite fit; adding it mostly to the story isn't enough to convince me

Overall, a really fun game, I enjoyed it but needs a little bit more work.

(+2)

Thank you, I really appreciate the thorough feedback over just saying "nice game, plz rate my game".

So, to address some of the stuff that needs improvement lol. The enemies were programmed by David and I was doing basically everything else and we weren't the best at communicating what we were doing so that's why the enemies are kinda broken lol. They can see through walls for navigation and don't stop when the game is paused. I basically just went back to make sure they didn't shoot while paused or out of range and didn't do anything for the navigation.

The randomness was kinda part of the design, the enemies are supposed to be aliens so the environment was supposed to feel alien but I wanted to add like notes or something to indicate what the story was because that context is pretty unclear unless i like told you lol. Which isn't good game design.

For spicing things up and why it felt pretty similar throughout the whole game. We had ideas for things we wanted to do at the beginning, like the train was supposed to go into some kind of shipping area with floating platforms and rigid-body boxes to climb and get into some kind of vent. We also originally wanted to have some kind of Superliminal mechanic in the game but I tried to get it working and it turned out to just be too much of an undertaking for me to get working. We also wanted to have a section where a couple floors were blocked off so you had to suction cup off the side of the building or take like one of those window cleaner carts up the side.

Most of these things didn't come to fruition because we simply didn't have the time. We were in week 3 of the jam and barely had a game, it was bad lol. For context, levels 5-8 (the ones with the ameba) were all made on the same day which was like three or four days before the game was due lol. We barely had any time for playtesting and I really think we scoped too big on this project for the amount of time we had lol.

However, not to say i am unhappy with what we did make, I am extremely proud of what we were able to make given the time the fact that this was my first time working in a team and everyone else in the team hadn't done a game jam before lol. but yeah, could have definitely done with a LOT more polish.

Could be kinda cool if we were to go back and make like a better version but i dunno, we are all pretty busy and I've mainly been focusing on smaller projects. Maybe if we could find like a publisher to handle all the money and legal stuff for us we'd do something bigger.

anyways, i'm just rambling now, thank you for playing our game and for the honest feedback!  we really really do appreciate it.

(+1)

Thank you for the feedback, Nitro-Gen Studios!

We had a variety of different experiences and backgrounds among the members of our team.

We got a basic shooter game working and when you do that, a whole world of possibilities opens up. What do you improve on, AI? Weapons? Movement? Level design? Gameplay style? Powerups etc. And after getting the basic shooter game working, we were focused on just finishing a fun game.

Thank you for your reviews!