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(2 edits) (+3)

the cooking is very satisfying once you get the hang of it, and the physics inherently leads to some surprising depth. you could take this in some interesting directions, like oily things leaving a low-friction slick, or overcooked things increasing that side’s friction, or heat concentrating in the center of the pan, etc etc. one of those “model a real situation” mechanics that very naturally gets richer the more you model reality.

it has a captivating & distinctive setting/voice; absolutely gorgeous audio & visual aesthetic throughout. i love the headgear and jackets

minor niggle: having to repeat conversations to retry a cook is rotten UX, along with the jrpg-ass “click twice to read text faster than a five-year-old”. if you want to force a pause for contemplation, have characters take a drag of their cig, or blow into & rub their hands! manually clicking through a “…” speech bubble has never once in my life made me stop to contemplate

this left a really positive impression on me and i’m super excited for the games Water Museum and cdbunker are working on

bug reports:

  • 1st cook tutorial keeps spawning a growing number of eggs
  • right-click violently resets frying pan orientation
(+3)

I love the idea of the conversation being paused to smoke a cigarette. Have some updates planned for when the jam ends, hope I can get this working haha but glad you enjoyed the experience my friend!