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(1 edit) (+1)

Nice entry! The palette you used caught my eye. It surprised me how punishing the game was (not a bad thing, just that it didn't match with the idea I had from the cute character). And I liked a lot the aesthetics.

Considering the game requires such a precise movement, I struggled a lot with movement and jumping because it was hard for me to tell how close I was to a hazard. And I think that the perspective didn't help either. Maybe collision boxes from hazard could be a little more  forgiving? Or maybe you could add some kind of shadow to show exactly how close I'm from the hazard? Or maybe I just need to git gud haha.

Overall, nice work!!

Hi, thanks for the feedback!

I agree with you about the difficulty, I got used to it, but when I've watched my friends play it it seems very unforgiving.

Might have a tweak down the line sometime and maybe add a few more traps too!

Thanks again.

I've updated the game after all the feedback. Would love it if you could try it again.

Much better! These kind of things require lots of calibration and when you're on a deadline so tight as a game jam,is hard to find time to tweak them. Glad to know you took the time to update it!