Nice entry! The palette you used caught my eye. It surprised me how punishing the game was (not a bad thing, just that it didn't match with the idea I had from the cute character). And I liked a lot the aesthetics.
Considering the game requires such a precise movement, I struggled a lot with movement and jumping because it was hard for me to tell how close I was to a hazard. And I think that the perspective didn't help either. Maybe collision boxes from hazard could be a little more forgiving? Or maybe you could add some kind of shadow to show exactly how close I'm from the hazard? Or maybe I just need to git gud haha.
Overall, nice work!!