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(+4)

I found this game to be insanely impressive from a technical perspective. Can you maybe share some insight in how you did this ?

The puzzles where a lot of fun too and I was often smiling when some new cool idea came up. Some really good stuff.

(1 edit) (+7)

when the idea came up at the start of the jam, it seemed like a complete nightmare

we were using the Godot engine, so i searched something like “godot collision from image”, assuming it’d be impossible in the allotted time and i could move on

turns out Godot just has functions to

  1. convert images to full binary bitmaps (something there vs nothing there), and
  2. convert full binary bitmaps into an array of collision polygons

without that second one i don’t know if we would’ve even tried this game concept.

beyond that, it was a lot (a lot a lot) of iterating through the images to separate out the colors and iterating through the binary bitmaps to do all of the tool functions.

(+5)

wow that is really cool. Thanks for the breakdown.

seems like it was a lot of work to get all that stuff working correctly. It payed off tho. The final game is awesome.