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(2 edits) (+4)

hex codes for the custom level creation colors:
#000000 = ground
#FFFFFF = air

#00FF00 = goal
#0000FF = frozen ground
#00FFFF = frozen air

the following colors are converted to air during gameplay, along with their stated functions:

#FF0000 = player start
the player starts at the average position of all the red pixels, so you can put red on both sides and they’ll start in the middle

#FFFF00 = resize tool
#FF00FF = rotate tool
#800000 = move tool
#008000 = copy tool
#000080 = rectangle tool
the first pixel that will become the center of a tool is the top-most pixel in the left-most column (prioritizing left before up)
later tools will not be placed if they are <100 pixels away in both directions from an existing tool

you can also color-pick from this image:
image.png