Great concept! The game is simple and easy to learn, but incredibly hard to master. Seems very arcade-like with its fast pace, kind of made me feel like I should have a stack of quarters on hand, and maybe 3 lives so I don't feel like I'm losing quite so fast. It becomes really difficult really fast and I think it would be a good idea to tune that down a little so players can feel like they're progressing instead of just immediately being thrown into the deep-end. But of course that depends on what kind of game you're trying to make. Thanks for sharing it.