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(+1)

Great concept! The game is simple and easy to learn, but incredibly hard to master. Seems very arcade-like with its fast pace, kind of made me feel like I should have a stack of quarters on hand, and maybe 3 lives so I don't feel like I'm losing quite so fast. It becomes really difficult really fast and I think it would be a good idea to tune that down a little so players can feel like they're progressing instead of just immediately being thrown into the deep-end. But of course that depends on what kind of game you're trying to make. Thanks for sharing it.

(+1)

Thanks for playing! I'm a big fan of dense arcade games so I tried to fit everything into a minute. You know exactly where I'm coming from!