Cool concept and very engaging aesthetic! I think the game might benefit from placing the character a little further to the left on the screen so there's a bit more time to react to obstacles. Some of the purple enemies were also a little hard to see. The central mechanic is pretty neat though, and I can see a lot of ways it can be expanded upon. Great work!
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Thanks for your kind words! For your criticism - we agree. The original idea was to have the player be hurt to slow down and move further left, but we were crunched for time and ended up with a static camera. Having moved it further ahead of the player is absolutely something I wish we had considered when making that change. Hope you enjoyed, thanks for playing and sharing your thoughts! :)