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Awesome tool! Took me a while to figure out that you had to double-click a tile to make it "available", then drag the roads across yourself.


Are there any guidelines on how many "things" should be on each floor?

Thanks! Ha, yeah, I had hoped that was intuitive; maybe I should write it out somewhere.

I've been making little functional graphs of the vanilla levels for numbers, but even then it varies wildly. I dunno. I'd like to work out just how the game decides when and what to fill each "thing" with.