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(+1)

The enemies are definitely too hard for the kit that the player has. No way to heal, or checkpoints is also made me rely on cheesing the levels. That being said, the rebound pads are the only thing I would really alter. Tried to retreat one time and the enemy shot it while I was running away. If we had more or more durable rebound pads, I think it would both improve gameplay and entice players into using trap mode. There is also a softlock when you activate a telepad of the previous level inside your current level.  Great job on the assets.

(1 edit)

Great feedback. There should be checkpoints after you clear the rooms, but I guess they aren't working for some reason. Must've messed something up in my frantic last-minute bug-fixing. Unfortunately I didn't have time to fix the soft lock issue. I mentioned it in the description, but I totally understand if you didn't catch that in the wall of text.  I agree that the rebound traps should be more durable.
Anyway, thanks for playing and taking the time to leave some feedback. It means a lot :)

Edit: I looked into it, and I did, in fact, accidentally change a line of code last minute that disabled the checkpoints. Thanks for pointing that out. I added a little warning on the page to let people know.