Thanks for picking it up again!
- CTRL+F makes it fullscreen on desktop, it's in the game just didn't have time to properly debug it, so it's not communicated.
- Gamepad support is also in the game, but needs to be toggled for aiming, but it's a very good idea to have it, still.
- Agree! Movement needs to be tweaked all around. And stamina cost lowered, on most actions
- Don't know about invisible walls, so I have no idea about that, but will check nonetheless
- I unfortunately know about that bug. It's - probably - related to the player and enemies kinematic bodies colliding, and velocity getting transferred, probably launching the enemy to the know borders of INF float and NaN :D. It fixes on the fountain, cause using the fountain resets the enemy positions
Thanks for all the feedback and bug reports!
I'll definitely refer to it if I continue to develop the game after MVM.