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(+1)

I see! Honeslty, I don't think I would mind losing diagonal movement if it meant I didn't need to precisely and quickly click on squares.

Or if you're keeping the mouse,  you could use the angle from the cursor relative to the character's position to determine where to move. It would require less precision.


(+1)

Oh, that's a good point!

First of all I'm working on implement again the keyboard movement and let player choose on the main menu how to play, 
but I don't discard implementing the mouse idea in a future.