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***********IMPORTANT, PLEASE READ***********

-If you place down a recall trap, please trigger it before you leave the room. You will softlock the game otherwise.

-There was a checkpoint system in this game meant to save your progress after every room. Unfortunately I must have broken something in my frantic, last-minute bug fixing and now it doesn't work. This makes the game way harder than it should be. Sorry about that.

-If you want to do multiple playthroughs, reset the game between them There's a bug I didn't have time to fix that will just start you at the end after you win. If you just want to read the second ending, this will allow you to do that without having to replay the game.

Real talk, the game is a janky mess. I think it's a solid proof of concept, but please play this game with your expectations in COMPATIBILITY MODE. Also please forgive the typos. I didn't have time to proofread properly.

***********HOW TO PLAY*********** 

Danger A La Mode isn't a first-person shooter. It may be first-person, and there may be shooting, but its actually intended to be more of a tactical stealth game. The only way to kill the enemies in this game is to shoot them in the back of the head. Your only weapon is your M.O.D.E gun, and once you fire it, all the enemies in the room will come running. Your goal is to set up your traps to enable quick, clean executions when they do. Instructions are in the intro text, but I'll add them here too:

You have two modes available: Attack Mode and Trap Mode. Switch between them at any time by pressing R.

  • Switch Modes (R):
  • Fire Laser: LEFT CLICK in Attack Mode
  • Lay Trap: LEFT CLICK in Trap Mode
  • Switch Traps: SCROLL THE MOUSE WHEEL in Trap Mode
  • Teleport to Recall Trap: RIGHT CLICK in any mode
  • Lean Left and Right: Q and E respectively. If you're body is hidden before you lean, it will still be hidden when you're leaning. 

You have two Traps available in Trap Mode:

  1. Ricochet Trap: Uses smart-bounce technology to bounce your laser shots into the backs of your enemies heads. Set it on a wall, get an enemy to walk in front, and shoot the trap. Breaks after two shots.
  2. Recall Trap: Less a trap and more a get-out-of-jail-free card. Set it on the floor and use RIGHT CLICK to teleport back to it when you need a quick escape. Breaks after one use.

If you put down a recall trap in a room, trigger it before you leave.