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(+1)

we basically write to an actual texture in memory based on the player's position - it's almost like a drawing program, in a way, but you're only able to erase! making it actually look like grass, on the other hand, is a handful of shaders that a) apply some noise to the flat colored base texture, b) make it 3d with wind, and c) give it an outline. thanks for asking, and thanks for playing!