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Fun initial prototype, interested in what else you were planning for this - Would you be able to swap/upgrade abilities? Think with some additional mechanics (to give a reason to not just force one direction) would help add a lot more complexity to the gameplay.

Yeah! So my biggest shortcoming via the jam timeline was not getting all of that content that was planned into it - I spent most of the time getting the structure of the combat system, the logic if where your current brainstate was at etc.  

But there was more planned around this mechanic. Enemies that represented one style, or would shift around themselves, upgrades/perks that could modify or replace abilities etc.

This is some of the initial design planning that started things: