Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

I really enjoyed my playthrough of the game. Every dialogue and interactions seems very intentional and every NPC does a good job of guiding me to the next location. The character does feel a tad bit fast, but I have to admit it did make it much easier to get around and look for items-maybe I've got bionic legs?

I also thought the change of music on entering different locations really helped me to mentally distinguish and remember the various locations. I was pleasantly surprised to discover that there was an inventory and map, which I appreciated considering that each floor is quite vast. 

I do want to point out one bug where I accidentally pressed E too many times while entering the elevator and ended up in a black screen that took a bit of button mashing to undo.

Overall, exploring the dilemma of Roko's Basilisk from the perspective of someone working for a company that is actually building it, and would benefit from it, is a great idea. The game definitely leans in favor of spelling out every last detail to the player and explaining everything that's going on. That made every task pretty straightforward, but in some cases, a bit of subtlety/mystery might have added intrigue and allowed opportunities to figure out things on my own.

Sidenote: I want to dispute the fact that the ending I got was the "bad ending." Being coddled by an AI overlord for the rest of my life sounds pretty neat :)