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The name of the game and the screenshots led me to believe that I'll be getting an experience similar to Deadbolt or My Friend Pedro.

The art is nice, though the different pixel resolutions for the background and the character sprites are a pet peeve of mine. The colors are nice, and the objects are readable, thought.

The music is great, and the sounds are nice, but I don't know if the walking sound overlaps, or just that the audio clip sounds more like a group running, rather than a single individual.

The gameplay is a bit confusing. The style, story, and music would lead me to believe it will be a fast paced shooter, but it isn't. The very low health, bullet count and long reload time drives me toward a more careful playstyle, but the guitar riff playing says otherwise. Hiding behind stuff to avoid damage is a neat mechanic, but even in the screenshots I can see you take damage, before being able to hide, which pretty much defeats the purpose, which is extra harsh, considering you only have 2 health points.

I stopped playing after entering the second house, and getting ambushed on both sides when entering the first door. If there was a checkpoint after entering the house, I might have continued, but as it is currently, I won't continue.

There is no threshold for error currently, and successful progress depends solely on knowing what happens in the level, and pre-acting upon that (firing before the enemy enters the screen, for example). 

This kind of gameplay can be fun, but I think you need to give the players some allowance on mitigating damage. Being able to roll anytime, or having a much more forgiving amount of time between the enemy spotting the player, and firing.