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Thank you!!

Indeed, putting in multiple games meant we had a huge amount of overhead, which required us to program it kinda more properly than it usually needs to be for jams, as we wanted to save time by having re-usable elements.

I come from a Unity C# background, but we ended up using Godot here after all the scandal stuff, I also wanted to give it a test run - we also went with GDScript because C# doesn't work with the newest version of it. So we were learning a lot, but honestly, I really want to shout out Godot here, the iteration speed is FAST and even our builds were created in ~15 seconds for Web and Windows which saved headaches.

I'm really glad you had fun with the games!