Looking at that OpenGL driver version, I think you’re on an intel core processor from before 6th gen, which unfortunately don’t have support for Vulkan—only OpenGL.
You can try forcing Godot to use the opengl3 driver with:
FillinRandy.exe --rendering-driver opengl3
Although from the output in the screenshot it seems like Godot is doing the right thing and already trying to fallback to opengl3.
Can you also verify that the directory contains all 4 required files:
Apartment.pck
FillinRandy.exe
FillinRandy.pck
Randy.pck
The first error below seems like it can’t find Randy.pck
to load (that’s where res://randy.tscn
is stored).