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Simple but fun! I only have two little things I would change if you make a post jam build. I would make it so the target square cant spawn on top of the score or the mode. My first play through I think it spawned there and I didn't know how the game worked and thought it was bugged. But after closing the game and relaunching it I saw a square. Then later in the game when it spawned on the score I knew to look there, this is just a minor polish thing. Another idea I have would be to take a mode out of the loop so you never get a duplicate mode. Then when all the modes have been done once bring them all back into rotation again. This could force variety upon the player, but I don't think that it is necessary, the game works well as is. Great solid entry into the jam! I really enjoyed it!