Thanks for reading the story! I hope it wasn't too much at once. We planned to drip feed it more, but time constraints led us to sort of shove it in where we could. I considered giving the player a way to kill the enemies stealthily, but ultimately I felt that went against the design philosophy we were going for. I wanted to incentivize creative trap placement as a means of tricking and evading the enemy, rather than allowing the player to just sneak around popping Creamlings. Hopefully that didn't put too much of a damper on your enjoyment.
Thank you so much for playing, and thanks for taking the time to share your feedback!