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Interesting concept, and nice work given the time frame. Could see a lot of ways the gameplay could naturally expand here. I think some visual and audio feedback for player actions might go a long way towards reinforcing actions, such as a audio cue when the player moves onto an arrow space. Additionally, easing the player in to the different tile types might make the game a bit less daunting, or at least starting off with some simple layouts first might help. Nevertheless, good job! Had fun figuring it out.