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(1 edit)

Glad to hear you liked the game despite all its weaknesses. Your questions are all valid. And a much more skilled version of myself would have done better. 2 weeks sound a lot, and I tried really hard every day to make progress. But it is so hard. There are several points worth mentioning:

  • Software development takes a lot of time, next to a fulltime job it is also a question of enough energy
  • Our team members were mostly 1st timers
  • The topic was new to all of us
  • Time difference between US and Europe is significant
  • Aligning such different disciplines as story writing and development is hard
  • Fully understanding what everyone has in mind is hard
  • Bringing all these loose pieces together in a perfectly coherent game experience is hard

The solution to all of these challenges were many compromises - mostly coming down on my dev side. Tried my best to keep them as small as possible, and to create a somehow holistic and thinky experience. With much more time and much more communication I could have done better - for the time given I am proud of the result we achived.

(+1)

Hey, you made something really cool! You don’t have to explain to me why game dev is hard!

You should be proud of what you made, I’m just providing my impression of the game. Best of luck with your future projects!