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I really like the core loop: collecting clues from dialogues and eavesdropping on guests! The goodwill indicator is super helpful: it keeps me from brute-forcing the dialogue options and nudges me to plan my steps carefully. 

Clues around are not highlighted as something I can pick up, I am a bit conflicted about this, to be honest. On one hand, it motivates me to engage with the environment more, for sure. On the other, I find myself walking around every couch and pressing Space in the hope it's a clue. However, some of them are distinguishable from the surroundings and when you pick them up it sparks that joyful moment "Aha! I knew it!". 

Dialogues are fantastic and immerse me in the atmosphere of high society, intrigues, and gossip. However, I often notice myself completely forgetting what responses were after the dialogue is done. Might just be my weak memory but maybe a log or journal of sorts could be helpful to reference back?

The Lady in a Rabbit mask's portrait is gorgeous! Overall art direction is very well-chosen I think!

And lastly, I appreciate the sense of intrigue and mystery in this game! Thank you for crafting it!

thank you so much for the in-depth review!! our team is in the middle of reworking the UX for the next update!