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Hello!

It was great. I 100%ed it in a bit les tan 2 hours. A nice demonstration of a clear understanding of what the imperatives in the Metroid formula are, no doubt. Wonderful game all around with great amount of content. I played The Lightkeeper and The Trespasser some time ago, and I believe you have improved upon them with this one. Well done!

The game is polished and presented in a way that seems profesional work, you can be proud. Playing your games, I would bet that you have some profesional experience in the videogame development industry, which would be great indeed. And if it is not the case, it is impressive all the same and I would not be surprised if you start working in the industry.

It reminded me Metroid Fusion quite a lot, with more freedom to get some items in whatever order.

I can think of some details in terms of proposal for improvement. The jump could be easier to control, mostly the double jump. I had some difficulty understanding which metal beams were interactive or just background art. I don’t see in the game any benefit from making character missiles and bombs self injuring. Being able to shoot in several directions would be great even if mitigated by wide beam, and also being able to use grapple and missiles without needing a pop up to select them.

Congratulations again! Rating it 5/5.

Ps: what did you hide behind that grey wall in the south west part of the Expedition Wing sector?

Thanks! Glad you enjoyed it!

The abrupt jump is the #1 feedback I'm getting, so I already improved it in the post-jam build. I'm also considering adding a way to aim up. I'm still on the fence about exempting the player from their own explosions, but I will continue to think about it ;)

The grey wall is supposed to represent the hatch used by the submarines and divers to leave the station. It's not hiding anything, I just didn't have time to create unique tiles for it :p