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(+1)

The artstyle and animations are pretty good, but oh boy that sure feels incomplete.

I only played so far as to getting the bomb, I couldn't find anywhere else to go after that, and I tried blowing up all the walls I tought that looked at least slightly destructible to no avail, so I assume the game just ended there.

The game itself is pretty basic so far, so not much to comment on it tbh, altought movement feels pretty good, specially the grapple hook, I like it. Combat is really rought tho, all you do is spam click and things die, and even then there's no real feedback for anything, so it's hard to tell wheter you or the enemies are even taking damage at all. It's also kinda weird that when you die you lose your upgrades, even tho that's not a real issue here since the game is super short and getting them back is very quick, but still.

Some more minor nitpicks too is that the hole on that one room doesn't look like a hole, so I walked into it by accident thinking it was just a wall (And I also only realized I was supposed to hook to the other side thanks to that, otherwise I would've tought that spot was inaccessible and never find the way to go, wich wouldn't be good), and on a more technical sidenote, I also got softlocked when I grappled into a room transition, and not even the pause button worked there, I had to alt f4

I also really missed some sounds and music, but since you were solo the lack of them is understandable

Also, completely unrelated, but I think this is the first time I see someone using Unreal for 2D lol (it might not be tho, I can't remember every single jam game I've played x3 )