I'm always very happy to know when players can immerse themselves into my games, thank you so much for the kind words and sharing your experience ^^
Original idea for the theme was having the player switch between "gun mode" and "sword mode", and I've spent the first few jam days on it, but unfortunately couldn't make it work. As a result, theme utilization definitely feels like an afterthought somewhat, though I did add extra flavors such as dialogue to each playable mode so it doesn't just feel like enemies, numbers and win conditions were shifted around (I hope it doesn't :p).
I'd like to complete the other 2 levels and expand on the game modes after the jam, though still unsure on how much more time I want to spend on Rotschwert as there's still a main project awaiting completion ^^'