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(+1)

Really enjoyed this! I liked the mechanics of having the assistants and choosing what they did each day, that was awesome.  All my nitpicks are very much explained by it being a game jam with limited time but I'll list them in case the feedback is useful e.g. you want to expand on it.

  • The H key didn't work for me to show interactable things, so I did a lot of pixel hunting
  • I found some of the clues quite arbitrary in terms of what they should be matched with, often I would expect it should match with the person rather than the place, rather than vice versa. Many of them I had to brute force to some extent, and some I never figured out why they matched (e.g. the clue about the diner owner going for a walk in the evening). The key seemed like it should match with the B.D. shop, I was perplexed about that. The combo to the safe made no sense to me, surely that number was just a timestamp?
  • I would love to be able to drag the clues on the desk around and for them to stay where I put them
  • I had to read other comments before I realised you could scroll on the phone - I had tried dragging the screen but it didn't occur to me to use scroll wheel! Even putting that in the controls wouldn't have been helpful to me, as I didn't read the controls because the other things were intuitive
(1 edit)

Thanks for your kind words and for taking time to list your suggestions. There was a whole "shadow process" during the games creation, where our team was trying to understand and figure out how to translate our nicely and coherent written story into a defined game loop. This was a true challenge for many reasons - the parts where we didn't do so well ended up being the arbitrary clues you found. The challenges got even more tense towards the end of the story - so I had to cut some bloody corners to e. g. let the player find "at least some kind of code" :-D To me this overall process (getting from "no idea how to do that" to "okay, it works pretty well") was really interesting and satisfying. And now all these encouraging and confirming comments like yours coming up here, makes me so happy.

(+1)

You've got some unique mechanics in this game, and I think it's so cool that you took a risk and developed something new - that's the best outcome of a game jam game imo! I'd definitely buy a developed version game on Steam!