Yes, the game is structured as a loop. The first time it'll say "Ah!" no matter what, even if you fix all the wounds. After that the response should change to "No!" (or something noticeably different from either of those). Each time, more info is revealed about the task at hand, as well as hints to help you complete it. For example, by starting the process again, you should immediately see a difference.
I knew I was taking a risk dropping players in with little to no hand holding. It's something I've seen and liked in past jams, but when making a looping game, maybe I should have been more explicit about what was going on at the first restart point.
And if you do see the "Ah!" screen more than once and can't progress past it, that would be a bug, so let me know.
Thanks for taking the time to play and give feedback.