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I had a soft freeze when I tried to use a skill with a character who had Hide active. I then went into his skills and removed the Hide ability and the fight resumed.

Alright I'll test this out. Thanks.

You could make everything in Sanctum moveable so that every player could potentially have a unique Sanctum.

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I've considered this, maybe further down the road, as this can create conflicts, some objects trigger at specific places in Sanctum when unlocked.

Not that I want to insult your artistic abilities, but the spider pets look like scorpions.

It might just be a coincidence, I will know better in 12 hours, but I just had my first time getting equipment from two production rooms at the same time and it was the same piece of equipment x2. As orbs are always orbs and eggs are always eggs, I wonder if equipment is always the same piece of equipment. More on this in 12 hours.

I think this confirms it


I think I mentioned this before, but I thought about it more. Being able to expand the equipment grid would be nice. Currently it's 3x3, to be able to go to 3x4 or even 4x4 would be cool.

But would the increase be universal or per character?  If it is universal, then the extra squares should be very hard to acquire, maybe every 100 Outerworld levels, 25 Tower levels or something similar. But if they are per character then they could be similar to a Soul Room both in rarity and price.

A similar expansion would be possible with the orbs. The obvious way to go would be a pentagon and then a hexagon, but there is another way of doing it,

You start with a second set which can also max out as a square. Then both squares could join as a cube with four more connectors. 

Just ideas. I think the Equipment grid idea is easier to work with. The Orb cube would be too powerful.

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Soul/Character: Evo. Many of his level ups have a description with is just 

0:

Rather than an explanation of how the skill can occur.

Also his name doesn't match the others of his species. They are all *****heave.

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Thanks!