I like your idea for charm interactions! Don't know if I'll have time for bonus events like that one but it would certainly be really neat to have. It was hard to tell which direction the slimes were facing at first, so I gave them giant butts and some extra curves. I'd like to add an ending where Penny gets some gang bang action at the end of a perfect run, that's almost certainly getting added before development ends!
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There are two more games on the way. One is a Chess roguelike which is already in its demo stage and I'll try to roll it out to the public in early February or late January. The other will be a shopkeeper and exploration game that I'll make in February. I'm planning to make it for a game jam, in which case it will be available to everyone immediately after being made.