This is a dungeon crawler. Make no mistake, you are a warrior disguised as a janitor.
While competently made, this is such a slow pace. The "junking speed" upgrade for junking feels like a free-to-play scam (even though we're in a jam where games are expected to not have price tags on them).
Death is incredibly punishing. When combined with the slow pace, I couldn't just keep retrying.
There are lessons to learn here. Think through this, and come back in January!
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Thanks for playing! I appreciate your feedback. This was my first jam and first project in godot on top of it, so I spent a lot of time figuring out how to do something rather than doing it.
There was a lot left I wanted to do and a lot of balancing that still needed done, but I’m happy the idea came across at least.