Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+2)

Ok, now that I've downloaded the game and thus properly experienced it, I feel like it's time for me to address my issues with the game. The biggest is with the way eliminating undesired modes works. This is a smart concept in theory, but due to the execution it becomes less of an avenue of player expression and more of a "you win the game" hack. This is because there is absolutely no reason not to eliminate 3 goblin modes so that all that remains is either ordinary of frail. The different goblin modes are simply too powerful to deal with, and the none of the other modes are that bad. I feel like if the game forced the player to disable one of each category and the goblin modes were a bit more reasonable things would be a bit more interesting. the only other real issue was that I found the flying goblins to be so much more of a threat that I pretty much exclusively focused on attacking them. Other than those two things, this is a great submission and the whole team should be proud.

That is a very fair criticism!

There are several things to address this that wasn't added in time, such as roguelike-upgrades that favor only several modes, making Gun / Movement eliminations more valuable.

As of the submission of the jam, the only disadvantage of choosing Frail / Ordinary is a (invisible) lower score multiplier of 0.8x as opposed to the other's 1.2x score multiplier, so you'd be right in your assessment to believe that that is the best way to survive the longest, ignoring the scores. I wanted to put EXP modifiers as well (Picking frail goblins will give you lower EXP, so you can get outscaled rather quickly), but decided against it last second as there wasn't time to playtest the values, and people weren't picking up on "more kills = more levels" to keep up with the goblins' strength and just run around anyways.

Thank you for playing!