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(1 edit)

Pretty good all around. Honestly this one ended up at 5's except enjoyment which was a 4 mostly for smaller discretionary things, in combination with the arguably less pressing issue of difficulty hitting things that sometimes felt a bit artificial.

i agree with what others have said that crouch/jump is probably preferred for fall-through platforms.

But basically anything else is either a straight-up nitpick or goes to taste.

But honestly the graphics and atmosphere and world-building were pretty solid overall, and so was the game play, even though the jump was a bit fast for me. I liked that the revealed story had a twist or two beyond what one might have initially expected.

* Edit: There is a fall-through platform in one room I can't fall through and it seemed like this was probably to prevent a problematic sequence break. That's a bit of a nitpick but please don't do that :)

Thanks for the feedback! The jump and crouch are going to change for the post-jam version, you're not alone feeling it's too abrupt.

I see what platform you're talking about, and while it's technically different from those you can fall from, you're right it's certainly too subtle a difference for players to notice. I will probably change it or make the difference more obvious.