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Oh! I figured it out today, and I will upload the new version after the jam which will fix this bug.

This issue will only occur when you click the next level button and click a duck simultaneously, and the entity will be prematurely despawned.  Another system relies on this entity will try to insert a bundle to an invalid entity, which will cause a crash. So I just have to make sure that the two systems are executed in the right order to fix the bug.

Thanks a lot for your valuable feedback!