Incredible how much you got done in the amount of time we had. Kudos!
If you're planning on working on this more I'd suggest a few changes for clarity -
1 - When you first enter a square two different text boxes pop up. One I'm assuming to "teleport back" and the other that describes wtf is happening. I couldn't make out either in the first square I entered or the last square I entered, even though I was ready to try and read it on the last square. It also disappears so quickly I couldn't read all of the text on the longer form ones. I get that the theme is "anxiety" but not being able to read an initial description and having to pull up the controls immediately after entering a square because it was too short was a bit much. lol
2 - I love the style. Black and white is a vibe. Really fits the game. But you lose legibility on things like the gas meter for the car. 3/4 of the time I couldn't even see it because it was black UI on a black background. There were a few other things but honestly can't remember them all because... well there's a lot going on.
3 - I don't know if the text I missed when first entering a square were the controls or the instructions but sometimes I just didn't know wtf to do. I kept the Tomagachi fed and watered the whole time and it was always pissed at me the whole time. When I first went to the debt collector it said "pay $100" so I did and he didn't go away. Next time I did it again then finally noticed the "Debt $3000" and so I just started mashing the pay button before he said "I knew you couldn't pay it" and closed out the game. Which I spent quite a bit of time trying to re-open not realizing I "lost that game" and couldn't.
Generally I don't give this much feedback but you guys clearly put in an ass load of effort to make this and it shows so I figured I'd give some constructive criticisms in case you're planning on further developing because it was a hell of a game and I wouldn't be surprised if you did. Seriously great job!